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https://dspace.chmnu.edu.ua/jspui/handle/123456789/3311Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Savinova, N. | - |
| dc.contributor.author | Mamich, M. | - |
| dc.contributor.author | Shevchenko-Bitenska, O. | - |
| dc.contributor.author | Kiselova, A. | - |
| dc.contributor.author | Hazuda, O. | - |
| dc.date.accessioned | 2026-07-22T10:39:38Z | - |
| dc.date.available | 2026-07-22T10:39:38Z | - |
| dc.date.issued | 2026 | - |
| dc.identifier.issn | 08273383 | - |
| dc.identifier.uri | https://www.scopus.com/pages/publications/105042287701 | - |
| dc.identifier.uri | https://dspace.chmnu.edu.ua/jspui/handle/123456789/3311 | - |
| dc.description | Savinova, N., Mamich, M., Shevchenko-Bitenska, O., Kiselova, A., & Hazuda, O. (2026). Virtual Reality and Immersive Environments for Language Learning. International Journal of Special Education, 41 (75), 948–962. | uk_UA |
| dc.description.abstract | The article investigates the features of language interaction in immersive digital environments. The purpose of the work is to identify linguistic and communicative characteristics and functional differences between different types of VR and 360° platforms for language learning. The empirical basis is a comparative analysis of five digital environments (Mondly VR, Immerse, ImmerseMe, Noun Town, Language Lab VR). The selection of platforms was carried out according to the criteria of technological representativeness and communicative variability. The methodology combines the approaches of digital linguistics, discourse analysis and medialinguistics. In addition to a comparative analysis of the functional characteristics of platforms, modeling and discourse analysis of typical patterns of speech interaction in AI-mediated and social VR environments have been carried out. As a result, it was found that immersive environments form different models of language interaction: from structured individualized practice with AI to spontaneous socially interactive communication. This, in turn, determines the variability of speech behavior and discursive strategies of users. The key role of technological afordances (presence effect, multimodality, interactivity) in the transformation of language experience has been determined. A conceptual model of language interaction in immersive environments is proposed, which reflects the interconnection of technological, communicative and intercultural factors. The results of the study deepen the understanding of digital language discourse and can be used in further linguistic and interdisciplinary studies. | uk_UA |
| dc.language.iso | en | uk_UA |
| dc.publisher | SPED Ltd | uk_UA |
| dc.subject | communicative approach | uk_UA |
| dc.subject | digital linguodidactics | uk_UA |
| dc.subject | interactive learning | uk_UA |
| dc.subject | intercultural communication | uk_UA |
| dc.subject | language competence | uk_UA |
| dc.title | Virtual Reality and Immersive Environments for Language Learning | uk_UA |
| dc.type | Article | uk_UA |
| Appears in Collections: | Публікації науково-педагогічних працівників ЧНУ імені Петра Могили у БД Scopus | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Savinova, N., Mamich, M., Shevchenko-Bitenska, O., Kiselova, A., & Hazuda, O.pdf | 79.26 kB | Adobe PDF | View/Open |
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